AI Insights · Timothy · January 2023
Top 5 Horror Games on Android in Italy Q4 2022
Explore the performance of the top 5 horror games on the Android platform in Italy during Q4 2022, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 horror games on the Android platform in Italy showcased diverse performance trends. The data, sourced from Sensor Tower, provides an in-depth look at weekly downloads, revenue, and active users for these popular titles.
Myths of Moonrise from StarFortune had a notable increase in weekly revenue, starting at approximately $8.5K and peaking at $17.9K in the week of December 19. Weekly downloads, however, showed a declining trend, reducing from 7.6K in late September to around 2K by the end of December. The game's weekly active users also saw a gradual decrease, moving from 18.6K to 15.1K over the quarter.
Identity V by NetEase Games experienced fluctuating weekly revenue, with a low of $389 and a high of $2.6K in the last week of December. Weekly downloads remained relatively stable, hovering around 200 downloads per week. The game maintained a steady number of weekly active users, ranging from 7.5K to 8.1K throughout the quarter.
Poppy Playtime Chapter 2 from Mob Entertainment saw modest weekly revenue, ranging between $300 and $600, with an upward trend towards the end of the year. Weekly downloads varied slightly, with a high of 176 downloads and a low of 82 downloads. No data was provided for weekly active users.
Poppy Playtime Chapter 1, also by Mob Entertainment, showed a steady weekly revenue performance, ranging from $300 to $500. Weekly downloads saw a peak of 247 in mid-December, while weekly active users increased from 289 in late September to 428 by mid-December before slightly dropping to 319 at the end of the quarter.
Lastly, Silent Castle by BEP1C STUDIO had a significant drop in weekly downloads, starting at 30.8K and ending at 2.9K. Weekly revenue showed a downward trend from $912 to $261. The game's weekly active users also decreased, from 53.1K to 9.7K by the end of December.
For more insights and detailed data on these games, visit Sensor Tower.